szmtag

Block Everything-Plugin for Filterbubble-Finetuning

Greg Leuch hat sein Shaved Bieber-Selbstzensur-Plugin aufgebohrt. Mit Pop Block kann man jetzt alles blocken, was einen so quer sitzt und nervt, damit man’s in der (übrigens insgesamt überbewerteten) Filter Bubble noch bequemer hat.

Pop Block wants to help users manage their content bubble, by allowing them to control content visibility while browsing the web. Blocking and hiding content is notably achieved through advertising blocking extensions, but the everyday web content we consume contains many more things we may not wish to see.

By launching a customizable keyword blocker through browser extensions, Pop Block gives users the ability to control their engagement with content while browsing. This approach allows users to manage a list of keywords that synchronize wherever they have installed the extension.

Pop Block (via Animal NY)

More mysterious Paper Sculptures in Edinburgh

Letztes Jahr hatte eine ziemlich belesene Unbekannte in Edinburgh Skulpturen aus Papier in Büchereien und bei Literatur-Events hinterlassen, dann verschwand sie und keiner weiß bis heute, wer das war. (Man weiß nur irgendwoher, dass es eine Frau ist.) Well, guess who’s back. (Bild oben: Robert Louis Stevensons Treasure Island, Bild recht: Peter Pan.)

Each day [last] week, a clue has been released that leads to one of the sculptures. On Monday, Emma Lister, a teaching assistant at Glasgow University, found a piece inspired by Alasdair Gray’s Lanark at Glasgow School of Art, and on Tuesday Stranraer student Jemma Dornan tracked down a sculpture based on Robert Burns’s poem Tam o’Shanter in the Robert Burns Birthplace Museum in Alloway. Wednesday saw a class of pupils from Eriskay Primary School find the third sculpture, inspired by Compton Mackenzie’s classic novel Whisky Galore, at the island’s Am Politician Lounge Bar, and on Thursday Stephen Ryan found a Peter Pan book sculpture in the birthplace of his creator JM Barrie, Kirriemuir.

Mystery book sculptor returns for Book Week Scotland (via Animal NY)

Vorher auf Nerdcore:
The mysterious Paper Sculptures of Edinburgh

KLF: Chaos Magic Music Money

 Vimeo Direktburn

Es gibt ein neues Buch über The KLF, anscheinend lediglich für den Kindle und ich hab’s mir grade bestellt.

Für die zu spät geborenen: The KLF (Kopyright Liberation Front) erreichten Ende der 80er Legendenstatus, haben einen Klassiker der Popliteratur geschrieben (The Manual, hier als PDF), gewannen 1992 die Brit-Awards, spielten auf der Verleihung eine Grindcore-Version ihres Rave-Tracks, ballerten mit Platzpatronen ins Publikum und verließen mit der Durchsage „The KLF has now left the music business“ die Bühne, auf der Aftershow Party fand man später einen Schafskadaver mit der Aufschrift „I died for you. Bon appetit“. Und zwei Jahre später verbrannten sie eine Million Pfund (Doku oben: „Watch The K Foundation Burn a Million Quid“). Prank-Pop-Rave-Kunst, oder so ähnlich, und das Buch ist wahrscheinlich ein ziemliches Must Read.

They were the best-selling singles band in the world. They had awards, credibility, commercial success and creative freedom. They deleted their records, erased themselves from musical history and burnt their last million pounds in a boathouse on the Isle of Jura. And they couldn’t say why.

This is the story of The KLF, told through the ideas that drove them. It is a story about Carl Jung, Alan Moore, Robert Anton Wilson, Ken Campbell, Dada, Situationism, Discordianism, magic, chaos, punk, rave and the alchemical symbolism of Doctor Who. Wildly unauthorised and totally unlike any other music biography, ‘KLF: Chaos Magic Music Money’ is a trawl through chaos on the trail of a beautiful accidental mythology.

“[Higgs] takes us on a switchback ride to the edge of madness, taking in Discordianism, The Illuminatus! Trilogy, Alan Moore, Carl Jung and the number 23 as part of the experience. It’s like he has channelled the spirit of Robert Anton Wilson in the form of a rock biography and invented a new genre along the way.” – CJ Stone, Author of ‘The Trials of Arthur’ and ‘Fierce Dancing’.

Amazon-Partnerlink: KLF: Chaos Magic Music Money (via Audioporn Central)

Failes Wolf within Mongolia

Das Streetart-Kollektiv Faile mixt Streetart, klassische Bildhauerei und Architektur zu Zeugs, das so sonst keine hinkriegt. Jetzt haben sie eine fünf Meter hohe Statue aus Stahl in die Mongolei gestellt, die einen Businesskasper mit Wolfsfell zeigt, der sich grade seinen Anzug vom Leib reisst. Whoa! Zuletzt hatte ich Faile vor zwei Jahren hier, damals hatten sie in Lissabon einen kompletten Tempel mit Streetart-Details auf ‘nen Marktplatz gebaut.

FAILE has unveiled a new sculpture that has been designed to speak to the future of Mongolia. Entitled, ‘Wolf Within’, the 5m fiberglass and steel creation was unveiled October 12th at National Garden Park, a new 1650 acre project in the heart of Ulaanbaatar, Mongolia. ‘Wolf Within’ is created in conjunction with the global Tiger Translate initiative that aims to uncover the best emerging creative talents across Asia and provide them with opportunities to collaborate with their more established Western counterparts. It represents the first US-Mongolian collaboration of this nature.

Backed by the serene Bogd Mountain Preserve and facing the rapid development of the city, Wolf Within reminds us not to lose touch with our environment and traditions while in the pursuit of economic gain.

Wolf Within Sculpture (via Juxtapoz)

Vorher auf Nerdcore:
Failes awesome Temple-Installation in Lisbon

Painting the Trails of Lunar Landers

 Vimeo Direktlunar, via Waxy

Gestern ging ‘ne Pinball-Painting-Maschine rum, die war mir eine Spur (ha!) zu random. Aber das hier find’ ich gut: Lunar Trails von Seb Lee-Delisle malt die Wege, die man auf beim Arcade-Klassiker Lunar Lander hinterlässt, mit einem Roboter auf ‘ne Leinwand. Toll!

Lunar Trails is an interactive installation, first commissioned by the Dublin Science Gallery for their GAME exhibition, running from November 2012 to the end of January 2013. It features a full size arcade cabinet running the vintage 1979 game Lunar Lander. As you play the game, the path that you take is rendered on the wall with a large hanging drawing robot.

The trails build up to produce artworks that are solely created by the game players, and is a reflection of all their individual journeys to the surface of the moon.

Lunar Trails

MoMA NY adds Games to their Collection

Das MoMA in New York hat die ersten 14 Games seiner ständigen Sammlung hinzugefügt. Vor einem Jahr hatte das Museum online abstimmen lassen, welche Spiele das sein sollten, daraus haben sie nun die ersten ausgewählt, weitere sollen folgen. Die Auswahl ist okayish, mir persönlich sind die Spiele generell zu neu. Von den echten Klassikern finden sich lediglich Pac-Man und Tetris und Myst halte ich trotz des Einflusses des Games für einen schlechten Witz. Die Games sind: Pac-Man (1980), Tetris (1984), Another World (1991), Myst (1993), SimCity 2000 (1994), vib-ribbon (1999), The Sims (2000), Katamari Damacy (2004), EVE Online (2003), Dwarf Fortress (2006), Portal (2007), flOw (2006), Passage (2008), Canabalt (2009).

In den nächsten Jahren sollen folgende Games folgen: „Spacewar! (1962), an assortment of games for the Magnavox Odyssey console (1972), Pong (1972), Snake (originally designed in the 1970s; Nokia phone version dates from 1997), Space Invaders (1978), Asteroids (1979), Zork (1979), Tempest (1981), Donkey Kong (1981), Yars’ Revenge (1982), M.U.L.E. (1983), Core War (1984), Marble Madness (1984), Super Mario Bros. (1985), The Legend of Zelda (1986), NetHack (1987), Street Fighter II (1991), Chrono Trigger (1995), Super Mario 64 (1996), Grim Fandango (1998), Animal Crossing (2001), and Minecraft (2011).“

Es fehlen ganz klar: Adventure (1976, erstes… naja, Adventure eben) und Rogue (einer der ersten Dungeon Crawler, 1980), Galaxian (dem konsequenteren inoffiziellen Sequel zu Space Invaders), Boulder Dash und Bubble Bobble sowie Blue Max, Lode Runner und Summer Games. Aber hey, immerhin! Games sind jetzt offiziell in Mainstream-Museen angekommen!

Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. Our criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects—from the elegance of the code to the design of the player’s behavior—that pertain to interaction design. In order to develop an even stronger curatorial stance, over the past year and a half we have sought the advice of scholars, digital conservation and legal experts, historians, and critics, all of whom helped us refine not only the criteria and the wish list, but also the issues of acquisition, display, and conservation of digital artifacts that are made even more complex by the games’ interactive nature. This acquisition allows the Museum to study, preserve, and exhibit video games as part of its Architecture and Design collection.

Video Games: 14 in the Collection, for Starters (via Jason Kottke)

3D-scanned, 3D-printed Glitch-Mickey Mouse

Matthew Plummer-Fernandez‘ Experimente mit 3D-Scannern und geglitchtem 3D-Printing hatte ich schonmal vor einem Jahr hier, jetzt hat er Mickey Mouse gescannt und gedruckt, auch als Kommentar auf Disneys repressives Copyright-Lobbying.

Each derivative demonstrates the progression of scanning and remixing processes I’m developing. The choice of character also raises issues of potential clashes with big copyright holders that could potentially choose to lobby for legislation against 3D scanning. The Disney Corporation fascinates me for paradoxically pioneering remix culture by creating their own versions of public domain characters such as Snow White and Cinderella, and yet the company take a hostile approach against any attempts to copy their own creations.

sekuMoi Mecy (via Who Killed Bambi)

Vorher auf Nerdcore:
3D-printed 3D-Scanning-Glitches

Angry Birds All Levels, painted with Fingerprints

Evan Roth hat Pauspapier über sein iPhone geklebt, sich die Finger geschwärzt und alle Levels von Angry Birds durchgezockt. Ist Teil seiner größeren Serie namens „Multi-Touch Paintings“, die ich selbst nicht für seine allerspannendste Arbeit halte, aber immer noch interessant genug. Und wie ich Mr. Bad Ass Mother Fucker kenne, bastelt er aus der ganzen Untersuchung noch was größeres, siehe auch die Graffiti Markup Language, einer tatsächlichen Auszeichnungssprache, die aus einer Untersuchung der Tags von New York und Paris hervorgingen. Irgend sowas wird das hier auch, ich bin gespannt.

[Angry Birds All Levels] comments on the rise of casual gaming, identity and our relationship with mobile devices. Consisting of 300 sheets of tracing paper and black ink, it’s a visualization of every finger swipe needed to complete the popular mobile game of the same name. The gestures exist on a sheet of paper that’s the same size as the iPhone on which it was originally created. Angry Birds is part of a larger series that Roth has been working on over the last year called Multi-Touch Paintings. These compositions are created by performing simple routine tasks on multi-touch handheld computing devices [ranging from unlocking the device to checking Twitter] with inked fingers.

The series is a comment on computing and identity, but also creates an archive of this moment in history where we have started to manipulate pixels directly through gestures that we were unfamiliar with just over 5 years ago. In the end, the viewer is presented with a black and white representation of the gestures that have been prescribed to us in the form of user interaction design.

Angry Birds All Levels

Random Shopping Amazon-Bot

Wo wir’s grade von Code-Kunst hatten: Darius Kazemi hat ein Script geschrieben, das ihm zufällige Dinge auf Amazon kauft. Ein Algorithmus als Kunstprojekt, das sich über Distribution und Logistik manifestiert, inklusive Konsumkritik… und eigentlich kauft das Ding einfach nur irgendwelchen Scheiß, ich liebe diesen einen Satz aus der Info: „Something that just… fills my life with crap.“ Toll!

I’ve had an idea for a long time now. It’s inspired by one of my favorite feelings: when you order something on Amazon, and it’s put on backorder, and then you forget you ordered it, and a year later it arrives—and it’s like a gift you bought yourself.

Well, I thought: what if I just wrote a program to buy stuff for me? The first iteration of this was going to be a program that bought me stuff that I probably would like.

But then I decided that was too boring. How about I build something that buys me things completely at random? Something that just… fills my life with crap? How would these purchases make me feel? Would they actually be any less meaningful than the crap I buy myself on a regular basis anyway?

Random Shopper – The chronicles of Darius Kazemi and the bot he wrote that buys him random crap. (via Marco)

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 ist ein neues Buch über Code und das „Wesen von Code“ und Programmier-Kunst und solche Sachen. Der Titel entspringt einem ziemlich bekannten C64-Basic-Einzeiler, der bei Ausführung zufällige rechtwinklig gemusterte Labyrinthe entstehen lässt, die lediglich aus zwei Diagonalen eines Monospace-Fonts zusammengesetzt werden. Generierung von Komplexität aus minimalsten Mitteln, solche Sachen. Must Have. Und weil ich Lust dazu hatte, hab ich grade meinen C64-Emulator gestartet und hab’ die Zeile einmal durchrennen lassen.

This book takes a single line of code–the extremely concise BASIC program for the Commodore 64 inscribed in the title–and uses it aa a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text–in the case of 10 PRINT, a text that appeared in many different printed sources–that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Amazon-Partnerlink: 10 Print Chr$(205.5+rnd(1)); Goto 10 (Software Studies) (via Bruce Sterling)

Neon Genesis Evangelion reenacted with Fashion and traditional chinese Fire Cupping Therapy

 Youtube Direktneon

Lu Yang, deren MIDI-gesteuerten Froschschenkel ich im Frühjahr gepostet hatte, hat eine Mutations-Szene aus Neon Genesis Evangelion nachgedreht. Mit Fashion und traditioneller chinesischer Feuer-Medizin. Ist ein ziemlicher Trip, mehr bei Creators Project: The Beast Recreates An Iconic Scene From Sci-fi Series Neon Genesis Evangelion.

Prison Landscapes Photography

Tolles Fotoprojekt von Alyse Emdur, die seit 2005 Portraitfotos von Häftlingen sammelt, die jene vor den „In Prison Fotostudios“ machen: Das sind bunt bemalte Bilder von Stränden, Wasserfällen oder Landschaften auf Laken oder auf Wänden, vor denen die Knastis posieren. Exkapismus to the Max und das Wort Eskapismus hat noch nie soviel Sinn ergeben, wie hier. Toll!

Prison Landscapes is a monumental collection of photographs of prison inmates representing themselves in front of visiting room backdrops. Such backdrops, often painted by talented inmates, are used within the prisons as portrait studios. As inmates and their visitors pose for photos in front of these idealized landscapes they pretend, for a brief moment, that they are someplace else. The photographs are given to these visitors as gifts to take home and remember the faces of their loved ones while they are incarcerated.

Prison Landscapes explores this little known and largely physically inaccessible genre of painting and portraiture seen only by inmates, visitors, and prison employees. Created specifically for escape and self-representation, the idealized paintings of tropical beaches, fantastical waterfalls, mountain vistas, and cityscapes invite sitters to perform fantasies of freedom.

Creative Review hat ein kleines Preview, Prison Photography hat ein Interview mit der Dame: Prison Visiting Room Portraits, An Interview with Alyse Emdur

Seit ein paar Wochen gibt’s einen Bildband zum Projekt: Alyse Emdur: Prison Landscapes.

3D-printed Leopard-Spine-Insect-Corsett from the MIT. It’s called Kafka.

Ein 3D-gedrucktes Korsett vom MIT in Form eines Insektenpanzers und einer Wirbelsäule. Mit Leopardenmuster in knallbunt. Das Ding heisst Kafka und ist Teil einer Serie von 3D-gedruckten Mythologien zum Anziehen. Wahnsinn!

Drawing its inspiration from Franz Kafka’s novel Metamorphosis, this flexible corset –- Kafka -– represents an insect’s soft torso shell combined with “armour’ (a human spine).

It is 3D-printed in malleable rubber-like material, with leopard’s spots. The ornate, soft-printed texture covering the shell is informed by the curvature of the armour. Denser patterns appear in regions of high curvature, such as those surrounding the joints, providing more flexibility.

MIT: Neri Oxman, Wired UK: Nature’s architect: explore MIT’s ‘wearable mythologies’ in pictures

The Carp and the Seagull:

Creators Project haben eine wirklich nette 3D-In-Your-Browser-Spielerei ins Netz gestellt: The Carp and the Seagull, mehr Infos dazu gibt’s hier.

Dude 3D-prints his Skull for Art

Caspar Berger macht tolle Experimente mit Selbst-Portraits. Für sein neuestes hat er sich unter einen CT-Scanner gelegt und lässt sein Skelett auf ‘nem 3D-Drucker ausgeben. Mit den Daten und den gedruckten Knochen macht er dann allerlei Unsinn, so hat er beispielsweise seinen Schädel anonym an einen forensischen Anthropologen geschickt, der sein Gesicht rekonstruiert hat. Toll!

 Youtube Direktskull

In this project, Self-portrait 21, the 3D copy of the skull represents the true image (vera icon). This image has formed the basis for a facial reconstruction by a forensic anthropologist, who received the skull anonymously accompanied only by the information that it belonged to a man in his mid-40s born in Western Europe. This facial reconstruction is based on the available scientific documentation of tissue structure, skin thickness and muscle groups. The clay reconstruction has been cast in bronze to be presented as Self-portrait 21, a self-portrait that has not been made by the artist.

The skeleton as a basis for reconstruction, 3Ders: Dutch artist uses 3D printer to produce his own skeleton (via Bruce Sterling)