szmtag

Doom in Half Life 2 and vice versa

 Youtube Direktdoom, via RPS

Toller Teil für Garys Mod für Half Life 2: gmDoom lädt Waffen, Monster und das HUD aus Doom in Half Life 2 oder lässt mit den Waffen aus Half Life 2 gegen Monster aus Doom kämpfen. Sweet! Der gmDoom kommt irgendwann diese Woche im Garrys Mod Steamshop. Auch grade entdeckt, aber noch nicht angetestet: Doom the Roguelike.

Crowdfunded Half-Life Webseries: The Freeman Chronicles.

 Youtube Direktfreeman

Infectious Designer, die Macher des Half-Life Kurzfilms „Beyond Black Mesa“, finanzieren sich grade eine Half-Life Webserie über Indiegogo. Könnte nett werden, aber sie schreiben dort etwas von „epic Storytelling“ und dazu muss ich ein paar Worte verlieren.

Den Jungs fällt seit 5 Jahren nichts anderes ein, als ein paar Soldaten mit futuristischen Wummen, die durch dunkle Gänge schleichen und ein Gordon Freeman, der bisschen dümmlich-mystisch durch die Gegend stolpert. Das ist alles, was ich in deren Kurzfilmen bislang gesehen habe – mal ganz abgesehen davon, dass die Purchase Brothers das Thema ein paar Jahre vorher mit „Escape from City 17“ bereits so ziemlich genauso durchexerziert hatten. Diese grandiose Einfallslosigkeit könnt Ihr selber hier ansehen: Half-Life Origins und Enter The Freeman. Das ist alles nett, aber immer mehr oder weniger dasselbe und hat aber genau nichts mit Storytelling zu tun, schon gar keinem „epic“ Storytelling, und man könnte das Thema noch weiter aufbohren und das Fass der grundsätzlichen Probleme von Games – zumindest einem großen Teil der Games, es gibt sicherlich Ausnahmen – und tatsächlichem Storytelling aufmachen, aber das würde hier den Rahmen sprengen. Eine Webserie über Half-Life ist sicherlich nett, aber ob man für ein nettes Projekt 75.000 Dollar zusammenkriegt, wage ich zu bezweifeln.

Vorher auf Nerdcore:
Portal Webseries coming

Portal/HalfLife 2-Films are coming from J.J.Abrams and Valve

Gabe Newell, fucking Fucker in charge at Valve, hat heute mit J.J.Abrams ein Panel über „Storytelling, Games and Movies“ gehalten und da haben sie am Ende grade eine kleine Bombe platzen lassen: Abrams will einen Portal- oder HalfLife-Film mit Valve drehen.

“What we are actually doing here, we are recapitulating a series of conversations going on. We reached the point that we decided to do more than talk.” Newell said. “We’re super excited about that and we also want to talk about making movies, either a Portal movie or a Half-Life movie.” Newell said. Abrams says there is a game that he’s like to make with Valve. And that’s that. JJ and Gabe leave us with the promise of a collaborative project, perhaps a movie, perhaps a video game.

Ich gehe davon aus, dass Abrams sich hier als Produzent betätigen wird (wie „schon“ bei Star Trek 3), anders wäre das bei seiner derzeitigen To-Do-Liste wohl kaum zu stemmen.

J.J. Abrams, Valve in talks for game and Half-Life or Portal film

Morgan Freeman is Gordon Freeman in GTA4-Halflife2-Mod

 Youtube Direktfreeman, via Albotas

Headcrab does Spaceballs

 Youtube Direktcrab, via Obvious Winner

Youtube-User Ronald The Cock hat seinen Spaß mit Spaceballs, Half Life und Valves Open Source Filmmaker.

Black Mesa released!

Nach 8 Jahren Entwicklungszeit ist der Halflife2-MOD Black Mesa grade released worden. Black Mesa ist ein Halflife2-Mod, der das Original Halflife aus dem Jahr 1998 innerhalb der Engine des zweiten Teils. Downloads des Games findet man hier (wenn die Website nicht grade crasht).

Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking of Valve Software’s award-winning PC game, Half-Life.

Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life. Black Mesa was built and founded on the basis that Half-Life: Source didn’t fully live up to the potential of a Source engine port of Half-Life. As such, Black Mesa was founded to fully reconstruct the Half-Life universe utilizing Source to its fullest potential in terms of art detail, level sizes and code features. It should be noted that the project is being built from the ground up and is not a simple port of Half Life maps and models into the Source Engine. The idea is to remake the storyline used in Half Life into a new polished Source Engine version with new models, maps, soundtrack, voice acting and textures.

Headcrab Cupcakes

HeadcrabMmmmm… I like the taste of biting Headcrabs in the morning… (via Obvious Winner)

Half Life 3 Concept Art (from 2008) leaked

Valvetime.net (Website ist grade down) haben einen ganzen Schwung (alter) Concept-Arts zu Half Life 3 gepostet. Die Bilder stammen aus dem Jahr 2008 und sind echt, zumindest hat es ein Mod im Steamforum bestätigt.

Many of the pictures appear to show Half-Life 2′s Alyx Vance and a man in a variety of outfits, while others focus on downed helicopters, each with a towering structure in the distance. Still others depict floating platforms with dangling tentacles and flowing creatures floating in the air, suggesting a return to the dimension of Xen showcased at the climax of the original Half-Life.

Exclusive Half-Life 2: Episode 3 Concept Art, Gamespot: Half-Life 2: Episode 3 concept art surfaces

Absurdist HalfLife-Mod simulates an Elevator with Heads on Fire

Elevator:Source ist ein HalfLife-Mod, in dem man in einen Aufzug steigt und verschiedene Stockwerke besucht. Klingt superspannend und was ich bislang davon gesehen habe, ist… speziell. Von Rock Paper Shotgun: „right now I’m in the lift with a man called Lizard Wizard, someone called Barney whose head is on fire, and a skellington called Jaykin. Watching through the elevator doors as a factory line of dancing pixel robots go past, over a pit of fire. Before the doors close and we’re off somewhere else. Barney and Jay keep giving each other furtive glances. And now we’ve stopped at the seaside, where Derek in his yellow rubber ring and blue suit has just got on board.“

Hier der Trailer und hier noch ein 44minütiges Video von ein paar Jungs, die den Mod im Multiplayer-Modus spielen und dabei sehr, sehr viel Spaß haben:

 Youtube Direkthalflife

Elevator: Source is a single or co-op elevator experience that is different each time you play. What floor will you stop on next? What will happen? Who knows! We don’t even know! And we made the game. It’s THAT EXCITING!

Elevator: Source brings you…

- Up to 28 randomized floors to stop on (with expansion packs possible in the future!)
- A thrilling co-op experience
- Realistic elevator physics
- Cunning, state of the art AI that REALLY GOES INTO THE ELEVATOR AND WAITS!
- Real moral choices! What floor do you get off at? Do you ever get off? Only you are able to craft your elevator story.
- No videogame to date can bring you the quality of elevators or as realistic a simulation as Elevator: Source can!

DIY Gravity Gun Replica

Harrison Krix hat sowohl 2009 als auch 2010 eine Portal Gun gebaut, dieses Jahr ließ er sich etwas komplett anderes einfallen und hat eine Gravity Gun aus Half Life gebastelt, hier das Flickr-Set.

Vorher auf Nerdcore:
DIY Portal Gun
Portal Gun Replica
Harrison Krix’ DIY Daft Punk-Helmet of the third Kind
Harrison Krix’ DIY Daft Punk Thomas-Helmet

Half Life-Intro as Real Life-Shortmovie (plus: Bioshock Fan-Trailer, Resident Evil: First Hour)

 Youtube Direkthalflife, via Marco

Seit gestern sind mir gleich drei nette Fan-Projekte zu Game-Filmen durch den Reader gerauscht. Oben das Intro als Kurzfilm, nach dem Klick noch ein Fan-Trailer zum kommenden Bioshock-Film und die erste Episode von Resident Evil: First Hour.

Gib mir den Rest, Baby…

Halflife-Shortfilm: Escape from City 17 – Part 2

(Youtube Direkthalflife, via Martin)

Wie vorhin angekündigt, haben die Purchase Brothers den zweiten Teil ihres „Escape from City 17“-Kurzfilms online gestellt, dessen erster Teil vor zwei Jahren durch die Decke ging.

A story about the connection that grows between two people during the battle for city 17. Made in the same gritty guerrilla style as the original, it was made on a $250 budget, previously owned/donated software, time, and an HVX200 camera.

Escape From City 17 Part One was created as a long form spec commercial for Ian and David’s commercial demo reel. They completed the second short in their spare time and want to thank everyone that enjoyed the first.

Nach dem Klick nochmal der erste Teil.

Gib mir den Rest, Baby…

Bookmarks for July 15th: Astronaut-Training, Half-Life, Donkey Kong, British Wrestling Posters

‪HALF-LIFE – Singularity Collapse‬‏ – YouTube
GHOSTRIDERS II on Vimeo
Welcome to Titusville on Vimeo: Welcome to Titusville shows the impact of the 30 year Space Shuttle program on the residents of Titusville, a city that lies only a few miles from Kennedy Space Center in Florida.
‪2D Photography Rube Goldberg‬‏ – YouTube
Leica Lenses (English) on Vimeo: Every Leica lens is hand-crafted and goes through meticulous manufacturing processes to uphold the quality and precision that Leica defines and customers have come to expect.
‪How It’s Made: The Impossible Project‬‏ – YouTube: How It's Made takes us through how The Impossible Project manufactures its Instant Film for Polaroid cameras.
‪John Lasseter – A Day in a Life – Full Length Documentary‬‏ – YouTube

‪Silverback Gorilla turns cameraman at Durrell‬‏ – YouTube: Ya Kwanza the conservation Trusts 27 year old silverback gorilla became adept at snapping close ups of himself with a high definition camera which was encased in an indestructible box and covered with tasty honey and oats. 

‪Let’s take back the Internet!‬‏ – YouTube: In this powerful talk from TEDGlobal, Rebecca MacKinnon describes the expanding struggle for freedom and control in cyberspace, and asks: How do we design the next phase of the Internet with accountability and freedom at its core, rather than control? She believes the internet is headed for a "Magna Charta" moment when citizens around the world demand that their governments protect free speech and their right to connection.

Online Schools | State of the Internet 2011: Like any classic hero, the Internet grew from humble beginnings as a tiny speck to become the legend that it is today. The very first “instant message” wasn’t even a whole word before it broke the entire system, but it sparked a fantastic fire of possibilities. Now, we can IM friends from our phones while we browse Facebook and send a few tweets about our indigestion from last night’s cheesesteak, perhaps while taking care of that indigestion. We can email our friends in Paris and Tokyo from the MoMA and even send photos to Mom and Dad, too.<br />
Thirty-something years ago, this was stuff for sci-fi nerds.

NASA’s Glorious History of Training Astronauts | Wired Science | Wired.com

Space Shuttle Discovery – 360VR Images

Computer teaches itself English so that it can play Civilization

David Byrne’s 1987 Predictions for the Computers of 2007: I don't think computers will have any important effect on the arts in 2007. When it comes to the arts they're just big or small adding machines. And if they can't "think," that's all they'll ever be. They may help creative people with their bookkeeping, but they won't help in the creative process.<br />
The video revolution, however, will have some real impact on the arts in the next 20 years. It already has. Because people's attention spans are getting shorter, more fiction and drama will be done by television, a perfect medium for them. But I don't think anything will be wiped out; books will always be there; everything will find its place.

The Secret History of Donkey Kong: Donkey Kong is perhaps the greatest outsider game of all time. It broke all the rules because its creator, the now-legendary Shigeru Miyamoto, didn't know them to begin with. It not only launched the career of gaming's most celebrated creative mind, it gave birth to the jump-and-run platform genre as we know it, and established Nintendo as perhaps the industry's longest standing superpower.

british wrestling posters – a set on Flickr

PAS House – A House made for Skating: Imagine a city of the future where skateboards are used as the primary form of transportation and recreation – in and out of your home. A utopia city for skateboarders would mean that a skateable path, like a ribbon connecting everything together, links each building in an unending ability to keep in motion on your board. The PAS House takes this concept and brings it to life through an architectural project mixing a modern single family home with a skateboard ramp structure – all from an environmentally-driven perspective.

The Humor Code: Deconstructing the Science of Funny | Underwire | Wired.com

Tweet to Metal « PRINTERESTING: Last week, to mark the 125th anniversary of the linotype machine, Portland’s Stumptown Printers (with the help of some friends at the C.C. Stern Type Foundry) celebrated with a twitter-based letterpress project. 

6 Ways to Bring Civility Online | The Art of Manliness: 1. Remember that there are real people on the other side of the computer. 2. Never say something to someone online that you wouldn’t say to the person’s face. 3. Use your real name. 4. Sit on it. 5. Or don’t respond at all. 6. Say something positive.

Beyond Black Mesa – Halflife-Fanshort completely online


(Youtube Direktmesa, via Martin)

Beyond Black Mesa, der Halflife-Shortfilm von Fans, ist nach zwei Jahren Produktionszeit jetzt komplett online. Man merkt dem Film natürlich sein Budget an und die Story bewegt sich über „Bad Guys chasing good Guys“ nicht hinaus, aber hey! Es ist immerhin der erste Kurzfilm auf Halflife-Basis, dessen Trailer auch wirklich zu Ende gebracht wurde (Vorher auf… Crackcore: I’m the Freeman: Fanmade Halflife 2-Movietrailer, Halflife Shortmovies: Escape From City 17).

blackmesaBeyond Black Mesa is a short Independent fan film Inspired by the Half-Life Video Game series. This is an action packed short film centering around Adrian Shephard and a band of resistance fighters struggling to get out a warning about the impending invasion.

- Independent short film – 2 years in the making – Endless hours of post
- 1 Canon HV20
- 7 Friends
- $1,200 budget for the full short film.

This film is not HL,HL2 or Opposing Forces. It’s a short fan film that takes place in the Half-Life world. Also, as a completely independent film, we wanted to have a creative voice in the movie and make it a movie that we would enjoy shooting. We took artistic freedoms and liberties, unfortunately most of those decisions were determined by our limited resources.

Gordon Freeman, simpsoniz’d

Gordon Freeman, simpsoniz’d