szmtag

Cartoonists at their Desks

Tolles Tumblr voller Comiczeichner an ihren Schreibtischen: Cartoonists at their Desks (via Flooby Nooby). Und Apropos Garfield, den hier hatte ich neulich in den Links, passt hier hervorragend: Jim Davies hatte Garfield von Anfang an als marktoptimiertes Konsumvehikel konzipiert, optimiert für Merchandising und Lizenzverkäufe:

Davis makes no attempt to conceal the crass commercial motivations behind his creation of Garfield. … [Davis] carefully studied the marketplace when developing Garfield. The genesis of the strip was “a conscious effort to come up with a good, marketable character,” Davis told Walter Shapiro in a 1982 interview in the Washington Post. “And primarily an animal. … Snoopy is very popular in licensing. Charlie Brown is not.” So, Davis looked around and noticed that dogs were popular in the funny papers, but there wasn’t a strip for the nation’s 15 million cat owners. Then, he consciously developed a stable of recurring, repetitive jokes for the cat. He hates Mondays. He loves lasagna. He sure is fat.

Garfield was created to fill a marketing niche, not to be funny

Martin Scorsese Artshow

Die Spoke Art-Gallery in San Francisco zeigt von heute bis Sonntag eine Ausstellung mit Artworks zu den Filmen Scorseses, haufenweise Artworks daraus gibt’s in ihrem Tumblr und auf Facebook, ich hab’ hier mal die Taxi Driver-Arbeiten rausgesucht.

Widely regarded as one of America’s most talented filmmakers, Scorsese boasts a 40+ year career in cinema and his love affair with the city of New York has manifested itself in such a way that the director is considered an unofficial biographer of the Big Apple. With this in mind, Spoke Art gallery in San Francisco has opted to bring our “Scorsese” tribute art show to NYC for a weekend-only showing of new and original paintings, sculptures and prints.

The Evolution of Video Game Controllers

Hübscher Print der Popchart Labs mit einem Stammbaum der Videogame-Controller:

The complete family tree of video game control schemes–including handhelds, joysticks, paddles, gamepads, and one notable glove–this chart shows how gaming input has evolved from simple knobs to directional pads to touch screens. Including every console ever, this sprawling print features 179 species and 12 genera over seven decades of gaming.

The Evolution of Video Game Controllers (via Laughing Squid)