Ein Minecraft-Rollercoaster, der die Story von Tim Burtons „Beetlejuice“ rudimentär nacherzählt, inklusive Sandwürmern und allem? Yes please!
Sehr cooler Move von den Machern der Minecraft-Doku, über die ich vor ein paar Tagen gebloggt hatte. Die haben ihre Doku selbst auf Piratebay als Torrent hochgeladen (via The Verge), da der Film früher oder später ohnehin dort landet und so können sie dort wenigstens noch ein bisschen Konversation machen.
Greetings Pirate Bay!
This is 2 Player Productions here, and we hoped we could be the first to upload our new movie “Minecraft: The Story of Mojang”. We’ve never uploaded a torrent before so hopefully this isn’t all screwed up.
We wanted to come here first because we knew the movie would end up here eventually, and the best thing to do seemed to be opening a dialogue. Torrents and piracy are a way of life and it probably won’t be going anywhere anytime soon. There are many people that want to punish you for that, but we have a more realistic outlook on things.
We’ve been there. We’ve all needed to do it at some point. Maybe you don’t have the money. Maybe you want to try before you buy. Maybe you’re pissed at us for premiering the movie on Xbox Live. These are all fine reasons. But if you feel that piracy is, in Gabe Newell’s words, “a service problem,” please consider that we are selling DRM free digital downloads that you can watch in whatever manner you please.
Hier der Trailer zur Doku „Minecraft – The Story of Mojang“ mit Gastauftritten von Molyneux und Tim Schafer. Die Doku erscheint am 22. Dezember auf XBox Live und kommt danach auf DVD.
In 2009, independent video game designer Markus “Notch” Persson released a work in progress that would go on to break every industry rule for achieving success. Part exploratory adventure, part creative building tool, “Minecraft” evolved from a cult classic into an unprecedented hit, raking daily sales in by the thousands. By the end of 2010, Notch was able to quit his day job and live the dream of founding his own development studio, Mojang.
This feature-length documentary follows the young company over the course of its first year as their profile expands across the world stage and into the homes of millions of gamers. Featuring insights from industry icons (Peter Molyneux, Tim Schafer), journalists (Geoff Keighley, Stephen Totilo), tastemakers (Gabe & Tycho of Penny Arcade), and players profoundly impacted by the game (Yogscast, The Shaft, Minecraft Teacher), the film serves as a time capsule for one of this generation’s most unorthodox success stories.
Und wo wir grade bei Minecraft sind: WesterosCraft haben einen neuen Clip zu ihrem Game Of Thrones-Build online gestellt: Winter Is Coming: Game of Thrones Gets a Mind-Blowing Minecraft Makeover.
Gestern haben Hacker in World Of Warcraft auf einen Schlag ganze Städte vernichtet und tausende Charaktere getötet: „This afternoon, Paris time, something very strange happened on various realms. […] to cut a long story short, everyone in Stormwind and Orgrimmar was killed, NPCs included. It’s also been happening on Tarren Mill, Ragnaros, Draenor, Twisting Nether, and no doubt other servers.“
Q. How large is the world?
A. The current version of the map spans approximately 275 square kilometers and contains over 68 billion blocks. The highest part of the world, the peak of Mt. Hyjal, stands more than a kilometer above sea level. Since the map exceeds the Minecraft height limit, the world had to be divided into seven altitude layers, each connected via a server-side plugin that teleports players as they approach the height limit. To be played locally, the map requires 24 gigabytes of hard-drive space.
Tolles Öko-Experiment in Minecraft: WordworksExperiment hat eine abgeschlossene Map mit limitierten Ressourcen erstellt und die Leute auf einem Server darauf losgelassen. Die Folgen: Bäume und Gras waren bald Mangelware, es bildeten sich Clans und eine archaische Tausch-Ökonomie, dazu Raub, Mord und Totschlag um die verbleibenden Rohstoffe. Am erfolgreichsten setzten sich in diesem Szenario die skrupellosesten durch oder wie ein Redditor kommentiert: „the biggest dicks reap the rewards“. Durch den Text muss man sich wegen suboptimaler Formatierung etwas durchquälen, aber sehr spannend, das ganze.
In a very coordinated experiment 30 players spent 2-5 hours playing in a 350×350 world trapped in bedrock. To keep everything fair the server was only running when everyone was available to play. These screenshots come from 2 months after the experiment started. […] The players were unaware of what I was testing; they went into the server with the following rule: “Never leave the bedrock walls”. Some players realized the challenge at hand immediately, but most were unaware of how devastating the consequences of their actions would be.
3 weeks into the expirment flowers were gone forever, sand was deplete making glass rare and hard to replace, and obsidian was un-minable for most players due to a lack of diamond. The players resorted to war to find diamonds. The four clans raided each other bases and griefed each other. This war went on for a few days and The Axe had lost their castle completely. The Brotherhood had to rebuild a very broken town. The Dwarves took minimal damage due to their underground sub-systems and the difficult nature to destroy caves. The Merchant’s Guild took no damage because they won over their fights with complex trade agreements and treaties. At this point The Axe had disbanded. Their members took to their own trying to make it on their own. This left a lot of griefing for trees and trade with the Merchant’s Guild abundant.
Only two people were clearly ahead at this point, (aside from the merchant’s guild doing well too). They earned the name (pardon the language), the dick-ass griefers. These two players had immediately realized what would happen to the map on day one and began to construct an easily defendable a base that was self-sufficient and renewable. They built there base on a giant dirt platform in the sky. They made it come off of a mountain so the grass would grow onto it. When the grass had grown onto their base (A few days in), they had already acquired the needed materials for sticky pistons and buckets. They created a water elevator that could be toggled with the pistons and began destroying the mountain. They dug all the earth out from around them and made their base impossible to reach without the use of the water elevator or towering up. From the first week in they began systematically depleting resources in a way that would set the other players behind. Glass windows were broken, trees and saplings were stolen, massive amounts of dirt were farmed (the importance of this will be revealed later) and they used their power to persuade the other players.
Vorher auf Nerdcore:
10-Year-long Civilisation II-Game creates Hell on virtual World
its a (rehash of) an old 4chan story! it didnt really happen. here are a few things that seem to me that it’s just a big fake.
these “dick ass griefers” base isnt secure at all. very very very easily looted/destroyed, just make a tower of cobble (which everyone had fucktons off)
see that “pitmine”? its a frigging PERFECT square hole. no staircase visible, no cobblestone where they blocked off caves they came across, if it was a real pit mine it would have roads of access and have mistakes.
look at the screenies, those of you who use mcedit will see right away how this world was made. mcedit.
the “merchant’s guild with its iron doors open” is a tiny ass house. wouldn’t even have enough room to store all the cobblestone they dug up.
“(A few days in), they had already acquired the needed materials for sticky pistons and buckets. ” why sticky pistons? non sticky would’ve worked just as well. ok this one’s a bit thin, just pointing out a flaw in the authors writing.
and this in my mind is the big one. there is no way all off this was dug up in 2 months time when the server was only up when everyone was available.
the fact that the OP made an account just to post that and only has 9 posts doesn’t make it more believable.
i believed it too as i was reading it, its a good story, its an interesting idea. but its just that, a story.
Ein paar Irre haben den kompletten Kontinent Westeros aus „Game of Thrones“ in Minecraft nachgebaut. Auf der Website gibt’s noch jede Menge timelapsed Making Of-Videos mit ganz furchtbaren Soundtracks. (via Interweb3000)
Elwood schreibt mir: “Beim Projekt ‘You Are Minecraft‘ können alle ihren Avatar aus Minecraft in einer Riesenmap nachbauen. Das Projekt ist inzwischen regelrecht explodiert, über 57.000 Leute haben ihren Avatar schon gebaut. Die Livemap ist auch der Hammer, da kann man alles sehen und reinzoomen: http://server.youareminecraft.com/map/# Das Projekt läuft noch bis zum 19. Mai, also noch genug Zeit für weitere 50.000 Avatare.”
Nerds, they are the shit, man!
Specs: 6 digit addition and subtraction, 3 digit multiplication, division and trigonometric/scientific functions. (The reason these are only 3 digits is because multiplication and division would take a long time to decode/complete/encode. Also, the fraction display is hard enough to build for 3 digits, let alone 6 – 6 digit RAM would not only be massive, but a bit pointless since the curves follow the same pattern surrounding the peaks.). Graphing y=mx+c functions, quadratic functions, and equation solving of the form mx+c=0.
The screen and keypad were always meant to be the main feature of this machine. The main display boasts 25 digits. Square root signs are displayed and can change to accommodate any number of digits. Square root signs, add, minus, multiply and divide signs are displayed at appropriate times, and there is a full fraction display. The 7-segments for the fractions are the smallest possible, being only 3 wide, and stackable vertically and horizontally.
Vorhin haben sie das erste offizielle Lego Minecraft-Set vorgestellt. Sieht genauso aus wie Lego. Oder Minecraft. Und ich mag den Micro-Creeper: Announcing LEGO Minecraft Micro World, the third LEGO CUUSOO product. (via Brothers Brick)
[update] Minecraft-Erfinder Notch spielt mit Minecraft-Lego:
Rumsey hat zuviel Zeit und baut die World of Warcraft-Welt in Minecraft nach. Und zwar im 1:1-Maßstab. Das macht er zwar per Software, aber trotzdem: Wow!
My pet project has been to recreate a full-scale version of World of Warcraft inside Minecraft. The creation of the world is largely automated by custom software which I’ve been developing over the last few weeks. It’s just now reached a point where I can release some quality screenshots!
Below you will see vistas from the first zone I have converted, Kalimdor, that I believe are very faithful to the original World of Warcraft environment. The same process will be used to re-create the entire game, including all continents and dungeons.
Thread im Minecraft-Forum: CRAFTING AZEROTH FULL-SCALE RECREATION OF WORLD OF WARCRAFT, MMO-Champion: WoW to Minecraft coordinate space conversion (via Wonderland)
Mit Mineways kann man 3D-Modelle aus Minecraft exportieren und auch auf einem 3D-Drucker ausgeben. Ich schätze mal, Minecraft ist mit seinen Möglichkeiten noch lange nicht am Ende und grade von der Kombination Minecraft/3D-Printing werden wir noch ‘ne Menge hören. Das Prinzip kam vor einem halben Jahr noch aus dem MIT-Medialab mit Kommandozeilen-Optik (damit hat vor ein paar Tagen jemand ein Miniatur-Dorf gedruckt, das er in Minecraft gebaut hatte), jetzt als Freeware mit GUI. Die Zukunft
wird ist toll!
With the Mineways program you can select from a Minecraft world map and render it, or send it to a 3D printer or 3D printing service such as Shapeways. Here’s a video playlist where in the first two minutes I install Mineways, export a model from our Minecraft world, preview the result, and then upload it to Shapeways. To see some results, let that video playlist play, or visit the Mineways Flickr group. I also have a (non-profit) Shapeways shop of some buildings I’ve exported and purchased, mostly for friends.
Die 3D-Printing-Plattform Shapeways bietet jetzt auf Minetoys an, Avatare aus Minecraft als Toys auf einem 3D-Printer auszudrucken: Minetoys: 3D Print Your Own Minecraft Character for Your Desktop: „How does it work? Your Minecraft skin is rendered in HD file (yeah, HD pixels !) and applied to a 3D model, verified by a human being, and then sent to Shapeways for 3D Printing.“
Außerdem gingen in den letzten Tagen 3Dgedruckten diese Sim City 2000-Modelle rum:
Do you think the Politicians have it all Wrong? Is your Mayor a Bumbling Idiot? Are your local City Planers out to kill you? Well now you can prove them all wrong! Demonstrate your city building mettle with the Sim City 2000 Tabletop Play Set! All the Thrills of being a real City Planner, without the boring environmental impact statements.
But Watch Out! Disaster can Strike at any moment! The Devastation of the Spilled Coffee Flood! The Clean-Up Alien from the In-law’s House! The Horror Of the Attacking 1000 foot 3-Year-Old!
All these building where modeled in Google Sketch-Up based on my memories of playing Sim City 2000.
Yikes! Ein Minecraft Mod mit den Weeping Angels aus Dr. Who’s Dont Blink-Folge. Wer nicht weiß, um was es geht: Hier ein Clip aus der Folge. Und nicht vergessen: Time is more like a big ball of… Wibbly Wobbly Timey Wimey… Stuff.
Hier der Download und ein weiterer Clip: a_dizzle’s Weeping Angels Mod.
Hans Lemurson hat Minecraft in Minecraft gebaut. Nicht als Modell, sondern als spielbares Game. Es ist zwar nur eine rudimentäre Version davon und superlangsam, aber ey: Minecraft in Minecraft! Im Video oben erklärt er, wie er’s gemacht hat, im Video nach dem Klick zeigt er das Gameplay. Faszinierend!
“Minecraft in Minecraft” Redstone machine. It is a small 2D Platformer type game where you can move around and modify the terrain. It’s not truly Minecraft, but it’s about as close as you can come with Redstone.