Bohemian Rhapsody with Retrogames: Is this the real life, or 8-bit fantasy?
Youtube Direktrhapsody, via Neatorama
The guys had me at Luigis „Mama Mia“, Lyrics nach dem Klick.
Nintendo Risk

Redditor NintendoRisk arbeitet seit ein paar Jahren an einem… nun… einem Nintendo Risk-Set. In der Zeit hätte man durchaus etwas ein wenig abgefahreneres hinkriegen können, aber man kann halt nicht alles haben.
I’m a huge fan of Risk and of Nintendo games, so I combined them into this awesome creation. I started working on it about 7 years ago, and this is the third board I’ve made. Previous ones were cut and pasted together onto a posterboard, but for this iteration, I scanned in the massive poster and spent weeks remastering it in Photoshop.
Then I spent weeks more working on the cards. When I first made it, a lot of the cards were just Nintendo themed copies of cards from Risk 2210 and Godstorm, but as the years went by, we got more and more creative. For this project, I ended up dumping about 60% of the original cards for a more varied array, but I fear now that a lot of the cards are too attack based, and that there are not enough defensive cards. Oh well, I’m sure that I’ll keep tweaking the game for another 7 years.
Japan Gamings Yakuza-Roots
The Edge hat ein Interview mit Jake Adelstein, amerikanischer Journalist und sowas wie ein Experte für organisiertes Verbrechen in Japan und die Yakuza. Es geht vor allem um den Einfluss der japanischen Mafia auf Hersteller von Social Games und um Nintendos Wurzeln als Kartenspielhersteller für Gangster. Spannend!
Is there any gang or yakuza influence in that sort of enterprise?
I’m not going to say the name of the companies but there are several gaming companies – social gaming companies – that were funded by organised crime because organised crime is Japan’s biggest private equity. One of the firms actually makes a yakuza role-playing game in which you can buy, like, a Mercedes Benz and weapons. You would think no-one would be that stupid but actually it’s like the Purloined Letter trick. The perfect front. Because you would think no gaming company funded by the yakuza would actually create a yakuza roleplaying game where you can have minor league enforcer avatars and host clubs. It actually works very well; I’ve played it a couple times and it’s kinda fun. But pretty soon I found myself craving that virtual Mercedes. [laughs]What influence do you think the yakuza have on the game industry in Japan?
Some of it is historical; Nintendo actually started making playing cards for the yakuza. Any gaming that involves monetary purchases or gambling aspects is kind of yakuza territory. Nintendo is a very clean company, but there was a part of Nintendo’s past – funding love hotels in the ’60s, and various things you don’t associate with the squeaky clean image they have now.
Jake Adelstein: My Favourite Game – The Japanophile writer gives us the skinny on the yakuza’s social gaming connections and the joys of Thief (via Killscreen)
Biggest Nintendo Game-Collection ever on Ebay


Gaming Heaven aus Frankreich verkaufen auf Ebay für eine Million Euro die möglicherweise größte Game-Sammlung mit Komplettsets aller Nintendo-Releases von Famicon bis Gamecube und alle Sega-Games (und alle NEC-Games), vieles davon in noch verschweisst, alles in Originalpackungen inklusive allem. Dazu alle Raritäten und überhaupt noch mehr. Was Game-Sammlungen angeht, ist das hier serious Business. Und wer hat jetzt ‘ne Million Euro für mich?
1) 100% Complete Famicom Cartridge Fullset (around 1050 games): All games complete in box with instructions, many of them being brand new, and many extra stuff, like not for sale games, contest games (Gradius Archimendes, Mike Tyson’s Punch Out Gold cart to name a few), rare hardware,etc..
2) 100% Complete Famicom Disk system fullset (around 200 games): All games are complete in box with instructions, 50% of them being factory sealed! Including the very rare “write-only” releases, such as Clu Clu Land, all with original instructions, this one (Clu Clu Land) being worth up to $1500, as well as contest prize games (All 3 Gold Disks),etc.. […]
4) 100% Complete Super Famicom Fullset (around 1500 titles): All games are complete in box with instructions, all games having plastic baggies, warning papers, all games being protected by special plastic protection boxes to remain in perfect condition, and around 500 of them being BRAND NEW (including Randering Ranger,etc..i’ll update the list later to inform you which ones are brand new)!! This fullset includes ALL rare “Nintendo Power only” releases (Columns,Dokyusei 2,Wizardry I-II-III, Super Punch Out,etc..), all SM Teacher games, all Sufami Turbo releases, all contest/not for sale games (Far East of Eden Zero V-Jump, Chrono Trigger V Jump, Slam Dunk Shueisha Limited, Yoshi no Cookie Oven Version, Magical Drop 2 Special Version, Kunio-Kun Dodgeball Gold Cart, Super Formation Soccer Xaqua to name some)…
BIGGEST COLLECTION EVER? 22 SEGA / NINTENDO / PC ENGINE FULLSETS,FACTORY SEALED! (via Jean)
Nintendo before Mario

Nintendo before Mario: Ein sehr schönes Blog eines Niederländers, der dort seine Nintendo-Sammlung zeigt, die ausschließlich (?) aus Games besteht, bevor der Laden der Konsolenhersteller wurde, den wir heute kennen. Sehr hübsch! Das Bild hier ist das Nintendo Light Telephone (オプトエレクトロニクス 光線電話LT, 1971). Hier die Liste aller Spielzeuge alphabetisch, hier mehr Infos über seine Sammlung:
I am an avid fan of video games and toys and games from Nintendo’s prehistory, before they made it big with the Famicom. The items featured on this blog are taken from my personal collection, which has taken over 25 years to put together. […] This blog showcases and celebrates the toys and games Nintendo created in the period from the mid 60s to the early 80s, starting with the first board games up to the launch of the Family Computer in 1983.
Nintendo before Mario (Danke @Weltmacht!)
8-Bit Monochromatic Glory: Super Smash Land
(Youtube Direktsmash, via Kotaku)
Super Smash Land ist eine grandiose 8-Bit-Monochrom-Interpretation von Nintendos Super Smash Bros. und zeigt wie das Spiel als Game-Boy-Version in den 1990er hätte aussehen können. Leider soll es nicht als Game-Boy-Cartridge produziert werden, sondern erscheint für den PC. Ein Vier-Spieler-Support ist in Planung mit Auftritten von Mario, Kirby, Link und Pikachu. Dan Fornace , Entwickler des Spiels, hat eine spielbare Demo für diesen Freitag bereits offiziell angekündigt. Kurzer Snip:
The Demo will feature 2 Characters and 3 Stages along with in-game options like Music, SFX, Full Screen and Controls Changing! Don’t forget the game is 4 player so that means go buy some USB controllers if you don’t have them. I include a Joy2Key already set up for you in the zip folder.
And to close, a really sweet quote by tay120n64 from Kotaku.com
“This is like a dream I had once. A dream where awesome was made more awesome the way only a Game Boy can ^-^ “
Malte, Teilzeit-Comicverkäufer und Vollzeit-Pseudointellektueller an einer deutschen Universität, vergnügt sich täglich mit populärkulturellen Krimskram in Form von sequentieller Kunst, analogen Tonträgern sowie Telespiele um sie auf Nerdcore in anderer Gestalt zu präsentieren. Malte zwitschert jetzt.
New Yorker profiles Shigeru Miyamoto
Der New Yorker hat einen sehr langen und sehr schönen Artikel über Shigeru Miyamoto, Mastermind von Nintendo und Erfinder von Super Mario und Zelda.
In his games, Miyamoto has always tried to re-create his childhood wonderment, if not always the actual experiences that gave rise to it, since the experiences themselves may be harder to come by in a paved and partitioned world. “I can still recall the kind of sensation I had when I was in a small river, and I was searching with my hands beneath a rock, and something hit my finger, and I noticed it was a fish,” he told me one day. “That’s something that I just can’t express in words. It’s such an unusual situation. I wish that children nowadays could have similar experiences, but it’s not very easy.” […]
What he hasn’t created is a company in his own name, or a vast fortune to go along with it. He is a salaryman. Miyamoto’s business card says that he is the senior managing director and the general manager of the entertainment-analysis and -development division at Nintendo Company Ltd., the video-game giant. What it does not say is that he is Nintendo’s guiding spirit, its meal ticket, and its playful public face. Miyamoto has said that his main job at Nintendo is ningen kougaku—human engineering. He has been at the company since 1977 and has worked for no other. (He prizes Nintendo’s financial and creative support for his work: “There’s a big difference between the money you receive personally from the company and the money you can use in your job.”) He has never been the company’s (or his own) boss, but it is not unreasonable to imagine that Nintendo might not exist without him. He designed the games and invented the franchises that caused people to buy the consoles. He also helped design the consoles.
Shigeru Miyamoto, Nintendos man behind Mario : The New Yorker (via Kottke)
Ghostbusters Wii-Mod

Jemand namens Jack hat für das Ghostbusters Game seine Wii-Mote in einen Proton Pack gemodded. Don’t cross the streams!
Straight from Egon’s lab, after months of Beta testing I bring to you the first ever fully fictional Wii-Proton Pack to be used in conjunction with the Nintentdo Wii version of the Ghostbusters Video game. The cyclotron features four blue LEDs allowing you to know which player is selected or active and the Blue Power Cell actually shows you how much power the pack has. The Thrower has been carefully designed in regards to ergonomics and function. The front of the wand has an area in which you can place the Wii-mote and the back handle is where the Nunchuck is placed. Since the Wii-mote has in internal speaker in it’s ABS housing, when playing the game the pack makes all the iconic Ghostbusters SFX.
Nintendo Powerglove Handjob

In dieser Anzeige auf Craigslist sucht ein junger Mann eine Dame für einen Nintendo Powerglove Handjob. Ich für meinen Teil kann den Herrn sehr gut verstehen… auf so ‘ne Art.
I’m looking for a girl who will give me a handjob / blowjob while wearing the Nintendo Power Glove. I’m dead serious. I would love this.
Smashing Pumpkins als 8-Bit-Nintendo Game
(Youtube Direktpumpkins, via Polkarobot)
Die Super Smashing Pumpkin Brothers, Billy Corgan und seine Band in der 8-Bit-Nintendo-Version. Wie unfassbar grandios ist das denn bitte? Kommt von El Macbee, der damals schon die Nintendo-Version von „Dark Knight“ gemacht hatte (die eher so achnaja war und die ich damals „nur“ in die Links gepackt hatte).
Supercreepy NES-Spot aus den 80ern
(Youtube Direktnintendo, danke Thorsten!)
We are your Nintendo Overlords and you. can. not. beat. us. Aim your Zapper Gun. You. can. not. beat. us. Das hier ist vielleicht eins der creepigsten Game-Commercials, ever, wenn man mal von den Cunningham-Spots für die Playstation absieht. Die Kids müssen doch damals massenweise Alpträume von fiesen 3D-Hunden gehabt haben und von dieser Stimme, uaaah: You. can. not. beat. us!
Buy It For Me!: Every NES Game Released

There’s an eBay auction going on right now for an NES and every game ever released in a gray cartridge (no golden Zeldas), along with two that never were (California Raisins and Final Fantasy 2)!
A surprisingly well done portable SNES

An excellent portable Super Nintendo hack by Ben Heck forumling Life of Brian. It was built on commission and ended up proving so difficult that Brian decided not to use this particular case again, but the end result is wonderful: a portable retro console that isn’t just the guts of an SNES duct taped to the back of a piece of plywood.
Pixar Wall-E Gamecube mod

In the blink of an eye, Engadget posted this fantastic Wall-E case mod, put together from the crumbling chassis of an old Nintendo Gamecube… then whisked it down just as quick. Old news, apparently, according to the outraged commenters, maddened into a blood lust by the sheer horror of having to see the same thing twice, several months apart… until they, too, were suddenly silenced.
I’m a huge fan of Risk and of Nintendo games, so I combined them into this awesome creation. I started working on it about 7 years ago, and this is the third board I’ve made. Previous ones were cut and pasted together onto a posterboard, but for this iteration, I scanned in the massive poster and spent weeks remastering it in Photoshop.
1) 100% Complete Famicom Cartridge Fullset (around 1050 games): All games complete in box with instructions, many of them being brand new, and many extra stuff, like not for sale games, contest games (Gradius Archimendes, Mike Tyson’s Punch Out Gold cart to name a few), rare hardware,etc..



