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Megabumtopia, an utopian Shithole full of Zombies in Sim City

Die Spielmechanik von SimCity scheint so dermaßen doof zu sein, dass es möglich ist, dort eine vollbesetzte Stadt ohne Obdachlosigkeit, ohne Verbrechen und ohne Steuern zu bauen. Aber eben auch ohne Sanitäre Einrichtungen, ohne Wasser und ohne Strom und ohne Steuern mutieren die Einwohner in SuperSIMs und werden niemals krank. Eine virtuelle Stadt ohne Geld voller Zombies, die den ganzen Tag gegen die Wand starren und nichts tun, da es nichts gibt, außer Hochhäusern.

- Why are your sims not… Horribly upset about, well, everything?
- Because this game is fucking broken.
- But how? Whenever I do this people still get ill, fires still break out, people still start crimes?
- Most of those things are triggers after they go to work or do something. Since there is no something to occur they just sit around like zombies without any brains to eat.

I present to you, Megabumtopia One, 1,801,800 population city! [Image Album!]

Vorher auf Nerdcore:
Interview mit dem buddhistischen Diktator von Sim City
10-Year-long Civilisation II-Game creates Hell on virtual World
Francis is pissed at SimCity
Sim City Disaster-Mayor

Sim City Disaster-Mayor


(Collegehumor Direktdisaster, via Geeks are sexy)

Schöner Wahlwerbespot für Sim Citys Bürgermeister.

Interview mit dem buddhistischen Diktator von Sim City

Megasanti Direktyoutube

Vor einer Weile ging ein Video von einer Megastadt in Sim City rum, die 6 Millionen Einwohner hatte und in drei Jahren (!) geplant und gebaut wurde. Die Vice hat ein zwar nur kurzes Interview mit dem Macher des Dingses, das hat dafür aber ein paar sehr schöne Stellen über die Stadt als Kunst, das Vorbild Koyaanisqatsi oder das, was passiert, wenn der Herr mal The Sims spielt: „sims usually turn insane and die horribly under my hands after a few minutes“.

I’ve a quote from one of your Facebook status updates here: “The economic slave never realizes he is kept in a cage going round and round basically nowhere with millions of others.” Do you not feel that sums up the lives of the citizens of Magnasanti? (And you might want to set your Facebook to private by the way.)
Precisely that. Technically, no one is leaving or coming into the city. Population growth is stagnant. Sims don’t need to travel long distances, because their workplace is just within walking distance. In fact they do not even need to leave their own block. Wherever they go it’s like going to the same place.

Heavy.
There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle – this is the price that these sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards. The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time.

The Totalitarian Buddhist Who Beat Sim City, hier die deutsche Übersetzung (via Reddit)